While each layer contains a secret level. Each level of Ultrakill contains hidden collectables in the form of soul orbs and includes a challenge. This is done by attacking enemies while next to them. ![]() A key concept of Ultrakill is the ability for the player to gain health by absorbing the blood of damaged enemies. Completing a level without dying or reloading a checkpoint and with an S rank in all 3 categories will award the player with a P (for perfect) rank. ![]() At the end of each level the player will earn a letter grade rank from D to S in time, enemies killed, and total style points, these are then averaged to give an overall level rank. The player must perform combos in order to build a style meter ranked from D to ULTRAKILL and earn style points, similar to games such as Devil May Cry. The player has access to 5 classes of weapons: the revolver, the shotgun, the nailgun, the railcannon, and the arm, with each having multiple variants. Ultrakill is a first-person shooter taking place in a series of levels based on Dante’s layers of Hell. The player’s health can only be restored by showering in the blood of enemies, necessitating damaging foes at close range. ULTRAKILL places emphasis on movement, dodging attacks, and unbridled aggression in arena-style levels. The gameplay combines features from lightning-fast first person shooters and accessible-yet-challenging character action games like Devil May Cry. Running low on power, you dive into the depths of hell in search of blood. Humanity has gone extinct, leaving no sources of blood on the surface. ![]() You play as V1, a machine fueled by blood. Explore the varied and unique campaign environments inspired by Dante’s Inferno to find plentiful hidden secrets ULTRAKILL is a stylish action retro-style First-person Shooter made by Arsi “Hakita” Patala and published by New Blood Interactive.
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